■ File Read/Write ■

 

The files that 3DAce can load and

the files that can be exported are the following formats.

 

・Load

ACE ROK DXF LWO OBJ MX MQO 3DS TED

 

・Export

ACE ROK DXF LWO WRL MX OBJ MQO XSI X 3DS TED

 

[Load]

・ACE (3DAce)

All information of 3DAce can be loaded.

 

・ROK (Rokkaku Daioh)

Shape and color information can be fully loaded.

Lines are loaded as lines, and symmetric points as symmetric points.

Grouping information, line thickness, background color, etc. are lost.

 

・OBJ (WaveFront Object)

Shapes of triangular and quadrilateral polygons can be fully loaded. Polygons with 5 or more sides are split into triangles and loaded, but concave ones will have distorted shapes. Those consisting of 2 points are loaded as lines.

Object colors are separated by material information (usemtl). If an mtl file exists, colors and textures are loaded.

Smoothing information is lost.

 

・LWO (LightWave Object)

Shapes of triangular and quadrilateral polygons can be fully loaded. Polygons with 5 or more sides are split into triangles and loaded, but concave ones will have distorted shapes. Those consisting of 2 points are loaded as lines.

Object colors are loaded from surface information.

If there are many surface information items, shape, UV, etc. can be loaded but colors, surface information, etc. are lost.

Currently lwob is loaded with UV, but lwo2 can only load shape.

 

・DXF (AutoCAD)

Can load POLYLINE and 3DFACE format.

Polygons with 5 or more sides are split into triangles.

Object colors are separated by group information. The colors themselves cannot be loaded.

Smoothing information is lost.

When loading 3DFACE format, vertices are automatically merged.

 

・MX (Hot Soup Processor)

Shape can be fully loaded.

Object colors are separated by texture ID information. The colors themselves cannot be loaded.

Move, scale, rotate information per object is not reflected.

If there are many texture ID information items, shape, UV, etc. can be loaded but colors, texture information, etc. are lost.

After loading, vertices are automatically merged.

 

・MQO (Metasequoia)

Shape can be fully loaded. Lines are also loaded.

Object colors are separated by material information. The colors themselves use the material colors.

Those without assigned materials are loaded as one unassigned item.

If there are many materials, shape, UV, etc. can be loaded but colors, texture information, etc. are lost.

Files with vertex information written in binary format can also be loaded.

Mirror objects are automatically created on load. Only X-axis mirrors are loaded as symmetric points. In the case of left-right connected mirrors, the center line is lost.

 

・3DS (Autodesk 3D Studio)

All shapes become triangular polygons.

Object colors are separated by material information. The colors themselves use the material colors.

If there are many materials, shape, UV, etc. can be loaded but colors, texture information, etc. are lost.

 

・TED (Triangle Editor)

All shapes become triangular polygons.

Color information is lost.

 

[Export]

・ACE (3DAce)

All information of 3DAce can be exported.

Dummy faces are only exported in this format.

 

・ROK (Rokkaku Daioh)

Since Rokkaku Daioh has no independent points, only the symmetric point parts of the shape are exported. If necessary, you need to make them symmetric in advance with [Create Symmetric Points].

Color information is exported as-is for both light and dark colors.

Since Rokkaku Daioh has only 13 colors in the palette, only 13 colors of color information are exported. Also, faces painted with the 14th and 15th palette colors are not exported.

 

・DXF (AutoCAD)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines cannot be exported.

Exported grouped by color.

Color information is not exported because it does not originally exist in DXF.

 

・LWO (LightWave Object)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines are exported as 2-point faces.

Color information: light colors are assigned to each surface.

Smoothing angle is also exported.

Exported file versions are lwob and lwo2.

 

・WRL (Virtual Reality Modeling Language)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines cannot be exported.

Color information: light colors are assigned.

Exported file version is 1.0.

 

・MX (Hot Soup Processor)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines cannot be exported.

Color information: light colors are assigned.

Smoothing information is also exported.

Exported file version is 2.00.

 

・OBJ (WaveFront Object)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines are exported as 2-point faces.

You can specify whether to divide by color groups (g) or by materials (usemtl) for export.

Color information is exported as an mtl file. Light colors are assigned.

Smoothing information is also exported.

 

・MQO (Metasequoia)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines are also exported.

Color information is exported as materials, and light colors are exported.

Smoothing information is also exported.

Exported version is 1.0.

 

・XSI (dotXSI)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines cannot be exported.

Color information is exported as materials, and light colors are exported.

Smoothing information is also exported.

Exported version is 3.00.

 

・X (Microsoft X File)

Shape is fully exported. Triangular polygons as triangles, quadrilateral polygons as quads. Lines cannot be exported.

Color information is exported as materials, and light colors are exported.

Smoothing information is also exported.

Exported version is 3.02.

 

・3DS (Autodesk 3D Studio)

All shapes become triangular polygons. Lines are not exported.

If the filename is not in 8.3 format, it is automatically shortened to 8.3 format.

If the material name is 16 characters or more, it is automatically shortened to 15 characters.

Color information is exported as materials, and light colors are exported.

Exported version is 3.

 

・TED (Triangle Editor)

All shapes become triangular polygons.

Color information: light colors are exported.

Exported version is 1.0.