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■ Other Specifications ■ |
[Polygon Count Limit]
Any one of points, lines, or faces is limited to 15000.
This is not set out of spite; it is an upper limit set considering memory usage and operating speed.
Exceeding this number will cause errors or unstable operation, so be careful. (For details, see the "Ramblings & Trivia" section.)
[Point Creation Position]
When creating a point from an empty area, the point is created on a plane that passes through the viewpoint and is perpendicular to the viewpoint.
When creating from an existing point or line, the point is created on a plane that passes through that point and is perpendicular to the viewpoint.
When creating points continuously, as long as the viewpoint is not changed, points are created on the same plane.
[Axis Handles]
You can move, scale, and rotate along the world axes.
While dragging, + Shift makes rotation in 15-degree increments, and for scaling it becomes scaling of the other two axes excluding that axis. Be careful that if you press the Shift key before clicking, it becomes a quick copy.
Also, with [Others] > [Switch Pivot Position], you can switch the pivot position between the centroid of points and the center.
[Range Selection]
While holding the Shift key: invert selection,
While holding Shift + Ctrl: add to selection,
While holding Ctrl: deselect.
[Undo]
Undo can be performed up to 10 times.
[Dummy Faces]
The color on the far right of the palette is called a dummy face. By creating dummy faces in advance for faces you do not want applied when filling faces, unwanted faces will not be applied.
Dummy faces are deleted when saving in formats other than ace format.
[Polygon Counter]
The one in the upper left of the screen: P, L, S represent the number of points, lines, and faces respectively. The face count is the number when everything is treated as triangular polygons. Dummy faces are not included in the count.