■ Tutorial ■

 

Ultimately, to create things with 3DAce,

what should you do and how?

About that.

 

[First, how should you create things]

Although I say "first", ultimately until the end,

1) Create points and lines with [Create Independent Point] and [Create Symmetric Point] on the toolbar.

2) Create triangular and quadrilateral parts, and apply faces with [Fill Faces] > [Fill All Faces].

3) Use [Move] [Rotate] [Scale] [Normal Move] etc. on the toolbar to refine the shape.

4) Depending on the case, use extrude or extend (+ Ctrl during move etc.), or slice (Alt + Shift).

5) Return to 1

This is the repetition.

 

[Casual Tutorial]

It's casual, but I'll give an example of making a face. Assume viewpoint movement is done in the locator window.

 

 

First, create the outline lines from the front. If you want to face straight front, double-click the locator. The red line frame of the grid is the mark for the front.

Since the face is left-right symmetric, do it with [Create Symmetric Point].

I think it's better to connect the bottom lines.

 

 

Next, face sideways and draw the side outline. If you want to face straight sideways, roughly face sideways and single-click the locator.

Here too, continue drawing lines with [Create Symmetric Point] as is.

Here too, I think it's better to connect the bottom lines.

 

 

When you face front, it looks like this.

 

 

This time, set the viewpoint from diagonally above.

 

 

Connect the points drawn from the front and the points drawn from the side.

Connect ones that are roughly at the same height.

If points or lines are overlapping and it's hard to draw lines, it's fine to move the viewpoint midway.

If the number of points doesn't match, or if the heights of points are too different, by clicking on a line while holding (Alt + Shift), you can create a point on the line. You can also create a point on a line while creating points.

 

 

Once the lines are drawn, apply faces with [Fill Faces] > [Fill All Faces].

If faces are not applied, I think the shape is not triangular or quadrilateral, or points are not properly connected, so try connecting them properly.

 

 

As it is, it's too bumpy, so to work in detail we slice (Alt + Shift).

You cannot slice in point creation state, so select [Range Select] from the toolbar first and then do it.

By dragging while holding (Alt + Shift) from an empty area, a line appears and that part is sliced.

 

 

View from above. Move the part where we just created points a little. After selecting points with [Range Select], select [Move] on the toolbar. (When range-selecting points, we used [Range Select] here and earlier, but you can also range-select points with the [Move] tool.)

 

 

When you switch to the move tool, a yellow frame and colored lines appear. (Called axis handles.)

These are used when you want to move while fixing an axis.

Now we want to move diagonally, so without using the axis handles, select the selected points or the yellow frame and drag to move the points.

 

 

After moving the points diagonally downward, view from an angle.

From here, further slice to increase points, extend to create the back part, or repeat moves etc. to adjust and build up the object.