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I want to write a game that will run on windows 3.1, and also run on windows 10, so I was thinking of writing a game that when compiled is compatible with the win32s api. I know microsoft compiler products like visual C++, can natively compile a program that will work with win32s. I want to use Openwatcom C++ instead , I don't believe it has compatibility right out of the box to compile a win32s program, what do I need to do to get a win32s compiled with openwatcom? Can I use the Microsoft SDK with openwatcom to write a win32s program?