The Awful Anti-Pirate System That Will Probably Work
Seems slashdot jumped the gun on that one.
http://games.slashdot.org/story/10/03/0 ... In-One-Day
This slashdot comment says it best:
http://games.slashdot.org/story/10/03/0 ... In-One-Day
This slashdot comment says it best:
Engineering hours building unbreakable DRM: $1.6M
Marketing devoted to managing customer hostility to new DRM: $800K
Lost sales due to customers boycotting your product: $2M
Having some wiseass kid from Sweden break your DRM on the first day: Priceless
Comments
Not to mention the money spent developing the software, running the server, and such.
-Q
Title had its intended effect then :P
-Q
http://games.slashdot.org/story/10/03/0 ... lashdot%29
Actually you never seemed the type to like anything made after 2000.
huh.
Well, Sands of Time, at least, has gotten a LOT of enjoyment from me. Haven't played the others.
HA! Awesome. I love when shit like this backfires on them.
So should I cash in and add every Ubisoft title pre-2000 to my site? :P
http://www.mobygames.com/browse/games/d ... lished-by/
http://www.mobygames.com/browse/games/d ... eloped-by/
http://www.mobygames.com/browse/games/w ... lished-by/
http://www.mobygames.com/browse/games/w ... eloped-by/
Bah stupid attempts to fight piracy with fucking retard DRM system.... They just should stop acting like assholes, the only thing that they're doing here is affect legit users
It was 2 days :roll:
As far as I know,some Taiwan game studios and companies have been using such method since early 2008 and as a fan to their games i'v been staying up with such online "single-machine" games for a long while.There also exists another bomb that one day their servers might be banned by China's Great Firewall......it sucks and happened once.
From earlist pwd graph/table,floppy/cd check,cd checkers using kernel-mode drivers (like starforce),online activation,until today's online single machine,wtf......