What software was used to these?
It's been something that I have been wondering for quite a while, it might be a stupid question, but due to the lack of activity around here. I find this question may be appropriate.
It has always been an interest of what kind of software did these game developers use? Specifically early console games for the ps1-2 N64, Sega.
And what type of software did major movie producers use during the 1990's and early 2000's? Also is it possible to find these today?
It has always been an interest of what kind of software did these game developers use? Specifically early console games for the ps1-2 N64, Sega.
And what type of software did major movie producers use during the 1990's and early 2000's? Also is it possible to find these today?
Comments
So you have some experience with VAXen? Please do tell us about it....
Has there ever been one for windows or linux (besides blender) that has been used in a professional way? Or that was used in production tv?
The only time someone says the word VAXen is if they have extensive experience with them. I assume you do.
I guess that counts. :P
Not extensive, but for a while I had to deal with a bunch of Fortran data collection/reporting programs running on a VAX cluster. They were trying to move things to PCs and the idiots were too cheap to buy the right tools for the job.
I still remember those Suns, with their monochrome monitors and odd 3 button mice.
It still blows my mind that "huge" games like the original Zelda consume mere kilobytes of space.
For the sound design, software was available for MacOS along with a NuBus card at first, replaced with a PCI one later on.
The PS2 had a dedicated dev machine to debug code running linux, it was connected via the network to PC with software dev, under Linux or Windows, with IDE such as Codewarrior and software from SN Systems.
So what software did these games makers have to make their 3d models?