Screenshots of another game I like (Large pics)

Check these out, this is Battlefield 1942 with Secret Weapons of WWII Expansion.

This is a FlakPanzer (yes thats me)
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This is my favorite, the HO229 flying wing (Germany)

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Watch as I kill stuff

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Comments

  • Geez ConDef... you're a gamer!

    Well, dunno about THAT game....
  • *Moved to Apps talk*

    Not bad. Now that I'm not on a K6-2 maybe I should try some!

    -Q
  • Q wrote:
    *Moved to Apps talk*

    Not bad. Now that I'm not on a K6-2 maybe I should try some!

    -Q

    Here are the minimum requirements for the game:

    # Windows XP/Me/2000/98 (NT and 95 NOT supported)
    # 500 MHz Intel Pentium III
    # 128 MB RAM
    # 4x CD-ROM drive
    # 1.2 GB free hard disk space
    # 32 MB hardware transform & lighting capable video card with DirectX 8.1 compatible driver
    # DirectX 8.1 compatible sound card
    # Keyboard; Mouse
  • <G>! I statisfy those requirements easily! What is the plot/purpose of it? I mean, it's WWII, but what else is there to it?

    Thanx
    -Q
  • Cool! That should run on my PC!
  • edited November 2004
    Q wrote:
    <G>! I statisfy those requirements easily! What is the plot/purpose of it? I mean, it's WWII, but what else is there to it?

    Thanx
    -Q

    The following was taken from Electronic Art's Battlefield website:

    Your Fellow Soldiers are Counting on You!

    In Battlefield 1942, you will experience the heat of battle as you heroically storm the beaches of Normandy, drive a tank across the deserts of northern Africa, pilot a fighter plane during the Battle of Midway, command a battleship at Guadalcanal, or parachute and commandeer a jeep in operation Market Garden. It is the only first person, team-based action game that places you in the midst of a raging WWII battlefield with 35 "machines of war" under your control. You
  • The following was taken from gamespot.com: (reading ahead)

    It started as a buzz and grew to a roar. When Digital Illusions' Battlefield 1942 was first announced, it looked pretty much like just another in a seemingly endless supply of World War II-based games. But thanks to leaked and official demos, Battlefield 1942 soon became one of the most highly anticipated games of the year. That's hardly surprising, given its ambitious design. Here's a game where dozens of players can fight online together on expansive World War II-inspired battlefields while controlling planes, tanks, and even aircraft carriers with ease. Other than some frustrating technical problems and bugs that should have been fixed before the game shipped, Battlefield 1942 is one of those games that actually lives up to most of the hype surrounding it.

    Battlefield 1942 can be a lot of fun things to a lot of people, but first it's important to tell you what it's not: The game definitely isn't a realistic WWII combat simulator. This is a pick-up-and-play action extravaganza, a comic book version of WWII. The fact that any player can casually hop into a tank, drive around, hop out and pick off an enemy soldier with a sniper rifle, hop into a plane, parachute out, and then call in artillery fire (within the span of a few minutes) should tell you a lot about the game--and a lot about what makes it so much fun.

    In Battlefield 1942, you can fight offline with decent but unspectacular computer-controlled bots. Online, you can play in four different game modes against up to 64 players at a time. Realistically, you'll usually find servers capable of handling only 32 players, at most. Even with that reduced number, and even if you have the game's first patch installed, have a cable Internet connection, and get a ping in the 50s or 60s, there's a good chance you'll experience some lag or choppiness. Trying to shoot bazookas at tanks, which will suddenly appear elsewhere because of lag, isn't exactly enjoyable.

    But when you manage to make a good connection to a powerful server, Battlefield 1942 has lots to offer. For instance, the game's popular conquest mode, where each team tries to capture and hold various control points on the map, can be great fun. The control points are set at strategic locations, like ruined villages or outposts with bunkers or heavy machine-gun positions, making them a challenge to occupy.

    Bodies will quickly start filling the fields and streets, which leads to one of Battlefield 1942's more interesting features. Each team is allotted a certain number of tickets at the beginning of the match. You can respawn within a few seconds of dying (the exact time varies) to reinforce your team, but for every death, your team loses tickets. When the enemy holds a certain number of control points at once, your team will also start losing tickets. When your team runs out of tickets, you lose the battle. This system is a welcome compromise between some of the other death-and-respawn systems found in other shooters. In Battlefield 1942, you don't have to sit out around and twiddle your thumbs when you're "dead," yet you're still usually penalized by a brief wait, and because of the ticket system, every death ultimately affects the outcome of the battle.

    Every time you enter the battlefield, you get to pick your respawn location. At the minimum, you'll usually get a main base that always remains under your team's control, but you can also respawn at control points that currently belong to your team. Each time you respawn, you also get to choose from five character classes, each with a number of distinctive weapons and abilities. The scout gets a sniper rifle and can help direct long-range fire from the big guns with his binoculars. The assault class gets a powerful light machine gun or assault rifle. The antitank class gets a Panzerschreck or a bazooka. The medic wields a submachine gun and can heal himself and his comrades. The engineer can lay mines and explosives and repair vehicles and stationary weapons.

    Overall, these classes complement each other well and provide just enough diversity without bogging you down with too many choices. And while the engineer and antitank classes sometimes tend to be unduly favored because of their relation to the vehicles, don't underestimate the power of a few good assault and medic troops working together, particularly in dense terrain where tanks are at a disadvantage.

    But one thing you'll quickly notice is that Battlefield 1942's small arms seem pretty inaccurate, lag or not, which can be frustrating. The fact that some maps offer little cover other than some slight slopes can take even more of the fun out of fighting on foot. Overall, infantry combat in the game is rather weak compared to many online shooters. Hopefully a future patch will tweak the weapons to put more life into them.

    As it stands, the real focus and the major appeal of Battlefield 1942 is its vehicles. The game puts a full 35 of them at your disposal, which respectively belong to each of the game's five nationalities (US, UK, Germany, Japan, and the Soviet Union). You'll get to control Tigers, Shermans, and T-34s; Stukas, Zeros, and Spitfires; aircraft carriers, destroyers, landing craft; and a lot more, though for some reason, the Japanese are largely outfitted with German vehicles, like the K
  • What's the "*" say?

    -Q
  • Look at me! I'm a V3 rocket!

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  • A little strafing fun

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    Look at my C-47 (yes i'm flying)

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  • A V3!? I didn't know they got past V2!

    Shows how much I know of WWII ::roll:

    -Q
  • Keeping in mind that the expansion I am using has weapons that never saw combat but actually were developed, on the drawing board at least.
  • Aha, so, is there an A10?

    -Q
  • What do you refer to by "A10"?
  • It was a V2 that could go across the Atlantic Ocean.

    -Q
  • Q wrote:
    It was a V2 that could go across the Atlantic Ocean.

    -Q

    Cool. Basically the V3 (in the game) has a limited amount of fuel. But it can traverse the map in mere seconds.
  • I am a B-17. Watch me fly around!

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    Check out my uber bombing run

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  • Hrm... seem to have a lot of war game fans here... how about UT anyone? It's technically a futuristic war game....
  • I'm a better fan of 3D actions, like Quake 3... :)
  • Same here. You have Quake or Quake 2 also?
  • I have quake 2 & 3 on my server. Yes I have played UT. Battlefield 1942 is a 3D shooter. It also has vehicles to play with. Like aircraft (like the B-17 above), ground vehicles (tanks and more) and naval vessels (battleships, carriers and so on). 1942 is just not as fast paced as other games.
  • jDoom works for me....
  • I like Legacy better.

    ConDef - I was asking Slash if he had Quake or Quake 2, implying I want to play him sometime.
  • Jdoom s graphics are better, i uised legacy on my laptop but only cos i didnt have 3d accelration
  • I have quake 2 & 3 on my server. Yes I have played UT. Battlefield 1942 is a 3D shooter. It also has vehicles to play with. Like aircraft (like the B-17 above), ground vehicles (tanks and more) and naval vessels (battleships, carriers and so on). 1942 is just not as fast paced as other games.
    UT 2004 has lots of vehicles, it has a few tanks...
  • nightice wrote:
    I like Legacy better.

    ConDef - I was asking Slash if he had Quake or Quake 2, implying I want to play him sometime.

    I know, I was stating that I had it so if Slash did not have it then he could get it to play with you.
  • O_O looks like a pretty good game,
  • UT 2004 has a lot of things that you'll never see in real life.
    But I like games closed to reality...
  • RTS is good.
  • Battlefield rules, we should do a online match sometime.
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